You can also tweak various parameters of the new lighting engine, such as attenuation and falloff. The lighting engine is by default on, but optional, as it is heavier on the GPU than the previous lighting model (especially if you run with 32 lights, but a minimum of 16 lights is recommended). The left side is the old/current render the right side is the new lighting engine. Slide the blue dot in the middle of the images to compare before/after. Since a picture says more than a thousand words, please visit this link to see some comparison shots: Full dynamic lighting, supporting up to 32 dynamic lights (previously NWN effectively only supported 6).Per-pixel lighting rather than per-vertex of the old setup, yielding much more precise light illumination levels relative to distance.Tone mapping that prevents color distortion of bright lights and enables overbright.All in all, this gives a more realistic and “natural” look.
This patch includes a new enhanced lighting engine, that is governed by the same principles as you would see in other modern games that aim for realistic lighting. Singleplayer modules made with this new patch 1.81 cannot be played on older versions, however.
To get the full experience, you will have to update both server and clients to this release. 13 so you can play on servers with it that have not yet upgraded (though the majority of the new features will not work). Read on for all the details!Īs always, this patch is network-compatible within the current major version (8193), including the old stable release. We’re introducing a new lighting engine to enhance the graphics, dozens of toolset updates, plus plenty more features and fixes. This update is big - the biggest the game has seen since its original release in 2018.
Today we release Patch 8193.15 for Neverwinter Nights: Enhanced Edition!